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Of all the Halloween-styled game portions, why not mention The Simpsons: Hit and Run. The developers changed the whole game world to be Halloween themed later in the game. (And this isn't an MMO either). Heck, you weren't even expecting it. And what can you say to Witch Broomstick cars?

Anyways, even the music was halloweeny, though with a cartoonish spin.

Enjoy!

Nightmare Before Christmas in Kingdom hearts is alright for the background music, though I'm not sure if I like the new Oogie Boogie song.

You forgot the most important of all! by Zott820Zott820, 1257032921|%e %b %Y, %H:%M %Z|agohover
*bzzzzt*
Zott820Zott820 1254466228|%e %b %Y, %H:%M %Z|agohover
in discussion Hidden / Per page discussions » Resident Evil 4 Epic Game Moments

Yeah Leon, waste that magnum ammo to get that treasure!

How is the chair related to Castlevania at all?

*bzzzzt* by Zott820Zott820, 1254466228|%e %b %Y, %H:%M %Z|agohover

The hardware graphics were always bonked. It didn't work on a 32bit system with a Radeon 9500 pro either, and that's much older than my 9700mgt in both structure and capability. It is even made by a different company. The Geforce 7800 OC wasn't any better. I think that the game wasn't programmed with these two hardware companies in mind when it was made in 2001.

The introduction is completely misleading. Not only are there no cars, but Presidente is some sort of ethereal gas that floats through his door into his office. Then when you exit the game you go into your closet.

The game seems to like to sap the CPU, guess because of all the things it has to keep track of. It is only single core though, so if you are on Vista and want to use all your CPU available, you can set the affinity to both CPUs under the process manager. Seems to work a little better, and haven't noticed anything wrong.

Presidente, you are making quite a few enemies. by Zott820Zott820, 1253303972|%e %b %Y, %H:%M %Z|agohover

Yeah, I liked to build the farms on the green sections. Guess I was doing it wrong. I usually run out of money or have a military faction kick me out of office.

Maybe since you are running the game on a 64-bit computer, the hardware option doesn't work.

This game moves fast enough for me. Roller Coaster Tycoon is WAAAAY too slow. Sims 1 was slow, Sims 2 was decent, can't comment on Sims 3.

Tropico isn't a casual game. There are a lot of complexities like you mentioned. I don't like managing the factions. I think they force one of them to hate you all the time. It's like me playing Sim Isle, the game is too difficult for me to make money.

Building the airport is really an annoying task. My workers could never build it fast enough to for the escape the island mission.

The music is really good. The main theme is catchy and the background music does really fit.

Might I add, you are looking quite powerful today Presidente! by BlueZeroBlueZero, 1253253014|%e %b %Y, %H:%M %Z|agohover
Good times
Porter (guest) 1252877183|%e %b %Y, %H:%M %Z|agohover
in discussion Hidden / Per page discussions » Banjo Kazooie Opening Videos

I loved the music in that game, it's a perfect example of the importance of game music. As you mentioned, that intro music alone sets the entire mood for the game, and it's incredibly accurate. The Mario Paint video was excellent as well, I've never seen the game and wasn't aware it had the ability to make music like that, I would have enjoyed playing that had I known. Thanks for a look back at the N64 days, great post.

Good times by Porter (guest), 1252877183|%e %b %Y, %H:%M %Z|agohover
Well,
Zott820Zott820 1252455535|%e %b %Y, %H:%M %Z|agohover
in discussion Hidden / Per page discussions » Banjo Kazooie Opening Videos

Graphically, they don't look all that much different. The Xbox 360's widescreen support certainly changes the feel of the game quite a bit. Also, the viewing distance looks to be increased, though in this game, it seems marginally important. Probably makes the game easier, since you'll be able to see the enemies farther away. Of course the Xbox 360's has a cleaner look, but if it didn't, I'd be ashamed in the hardware of the device.

Intro's barren beginning on the Xbox bothers me, why didn't they throw something else there, like a walking Xbox with eyes?

Well, by Zott820Zott820, 1252455535|%e %b %Y, %H:%M %Z|agohover

You no longer need to the CD to play. Very useful for people like me whom are on a laptop, so don't want to carry millions of DVDs around purely for authorization purposes. (and Don't want to be kicked for using ISOs with punkbuster etc.)

Widescreen seems to work fine, though it doesn't look all that different from what came before. Not sure how good Falcon support is. Falcon is likely the ones who paid their way into the patch. May also be a reason for the inclusion of the booster pack. (Pay for people to have the pack, so they have a reason to play the BF2/use the Falcon?)

The Booster packs were widely useless, since it was hard to find a good many people playing those maps before they did this free release anyways.

If you notice, they left the expansion out, still giving, SOME reason to go buy the complete pack.

If you do play, you'll find that there are few Noobs anymore. If you play you have to play your A game.

You forgot to mention... by Zott820Zott820, 1251965768|%e %b %Y, %H:%M %Z|agohover
Well, then let us Dance
Zott820Zott820 1251486267|%e %b %Y, %H:%M %Z|agohover
in discussion Hidden / Per page discussions » Video Game Menu Music (Part 4)

Yes, I shall agree that perhaps Wario was in need of inclusion. However, Yoshi's island is a valid choice here I feel.

As for Tetris, everybody has heard it already, I'd like to highlight some songs that perhaps have a little more obscurity. Besides, Tetris B is also an ingame song, and isn't even that great I feel.

Well, then let us Dance by Zott820Zott820, 1251486267|%e %b %Y, %H:%M %Z|agohover
Game Menu Music
BlueZeroBlueZero 1251443624|%e %b %Y, %H:%M %Z|agohover
in discussion Hidden / Per page discussions » Video Game Menu Music (Part 4)

You know you are running out of music choices when Yoshi Story shows up as suburb menu music. Zott, you are resisting the Tetris music as well as TimeSplitters Future Perfect. All those Mario games are crying because they haven't been included.

I need to do a post about the Mario and Wario platforming Gameboy games like Super Mario Land, Super Mario Land 2: Six Golden Coins, Wario Land: Super Mario Land 3, Wario Land 2, Wario Land 3. These games are amazing. Wario Land 4 was decent but was lacking the charm. I don't acknowledge Master of Disguise as a Wario game. I haven't played the Wario Wii game yet, but I will eventually.

Anyway, there are tons of games that need to be included so there is always room for another Video Game Menu Music post. I'm going to do a Mario music post in the future that isn't constrained by the menu category.

Game Menu Music by BlueZeroBlueZero, 1251443624|%e %b %Y, %H:%M %Z|agohover

The StarCraft campaigns were always a little challenging. My strategy was to spend around 20 minutes just amassing units and defending my base with turrets.

I really dislike the missions where they don't let you build more units. I like how you say they let you build units for an escort mission. StarCraft isn't the game where one unit can live long enough to determine the battle.

If you have a chance, you could have asked if the Blizzard team was going to put the transforming Command Center in the game as a bonus mission or a real unit. "It's morphin time"

Campaign Difficulty by BlueZeroBlueZero, 1251226439|%e %b %Y, %H:%M %Z|agohover

And this is why we have friends who can cover my terrible/biased reporting.

Re: The lab by ShihnongShihnong, 1251212337|%e %b %Y, %H:%M %Z|agohover

Okay. So I was wrong about those retcons, but I was right about retconning. Nefarian being back is a retcon. It just feels kinda out there. At this rate, in the final expansion (whenever they release it), Illidan and Arthas will be back.

Re: Retcons... not necessarily? by ShihnongShihnong, 1251212267|%e %b %Y, %H:%M %Z|agohover
Retcons... not necessarily?
Farhan (guest) 1251159467|%e %b %Y, %H:%M %Z|agohover
in discussion Hidden / Per page discussions » World of Warcraft: Cataclysm Preview (Blizzcon 2009)

Onyxia IS dead, they're not actually redoing the lore to say you have some need to go kill her, its just a treat for WoW's 5th anniversary to remake the dungeon so that people can go fight her now and get neat items and have a chance to experience it. Since its a 5th anniversary thing, it'll be coming out in late November when the anniversary actually hits. The loot is Crusader's Coliseum level and I'd expect Icecrown soon afterward so the loot isn't going to be the best of the best either, its more just for fun.

Ragnaros makes sense, its not really a retcon. When you beat him in Molten Core you're fighting a weak version of him that has been only partially summoned into Azeroth. When you "kill" him, you're just banishing him back to the plane of fire and basically screwed up all his plans for materializing in Azeroth proper. Now that Deathwing has broken the seals on the elemental planes Ragnaros is free to attack Azeroth directly without worrying bout his minions botching the summoning (I don't know how much you know about the MC encounter, but basically the boss before that is the guy in charge of his summoning and when you beat him he surrenders. He summons Rag early for you afterward when you ask him to).

Now Nefarian being back in Blackrock Descent… that I'm curious about. I distinctly remember looting his head and sticking it on a pike.

Retcons... not necessarily? by Farhan (guest), 1251159467|%e %b %Y, %H:%M %Z|agohover
The lab
Farhan (guest) 1251158754|%e %b %Y, %H:%M %Z|agohover
in discussion Hidden / Per page discussions » StarCraft II Campaign Gameplay Impressions (Blizzcon 2009)

The lab is the point of the side-missions to collect protoss relics/zerg bio-stuff. As you collect materials you can use them in the lab to research the zerg or the protoss. I don't know how it changes as you continue along but it showed to start that if you collected like 8 zerg samples you could gain firepower against the zerg, and researching some protoss stuff would allow you to improve the defensive stats of your own vehicles (you're like studying their own shielding systems or something).

The lab by Farhan (guest), 1251158754|%e %b %Y, %H:%M %Z|agohover
Other new things
Farhan (guest) 1251158397|%e %b %Y, %H:%M %Z|agohover
in discussion Hidden / Per page discussions » Diablo III Gameplay Impressions (Blizzcon 2009)

The pants slot is new too for equipment, hurray pants!

Also, probably the biggest change that I didn't even realize initially was that all the loot that dropped was specifically for your character, so no scrambling to try and pick up stuff as fast as you could. In fact it'd be better so that you could identify it and then maybe give it to your friends since they wouldn be able to get the item eventually anyway! Rather useful change for a game that pretty much completely revolves around getting random loot.

Other new things by Farhan (guest), 1251158397|%e %b %Y, %H:%M %Z|agohover
I definintely was looking forward to this...
Samuel T. (guest) 1250791200|%e %b %Y, %H:%M %Z|agohover
in discussion Hidden / Per page discussions » Madworld Review (Wii)

..but once I actually played it the novelty of the graphics and gore wears off really quickly. I tend to like games with a little more thought out story than games like MAD WORLD… currently I am anticipating the CURSED MOUNTAIN game as from the trailers that game seems to know how to mix action and story.

GameTrailers.com Trailer

I definintely was looking forward to this... by Samuel T. (guest), 1250791200|%e %b %Y, %H:%M %Z|agohover

I grew up in the 90's and was in the local mall arcade every weekend. When SF 2 came out there were lines for the machine but not very long ones. Cool game, but it didn't make as big an impact in that arcade as it did nationwide. MK 1 did a little better, but still didn't create a huge buzz. When MK 2 came out there was a line out of the arcade, as the sequel had better graphics, cooler fatalities, smoother controls and appealed to nearly every arcade goer age 9-30 thanks to better graphics and controversy. When MK3 came out no one gave a crap. The graphics just weren't that cool, and the controls were choppier than the second. When KI 1 came out everyone who had never seen that machine before just said "whooooaaaaa….." Lines formed fast and quarters were stacked nearly down to the joysticks with 3 hour waits to play. Here was a game with phenomenal 3d graphics with a 2d fighting feel. The game played with the fluid control system of SF 2 that so many gamers preferred over MK's, there was just enough gore without going as overboard as many other fighting games that had fatality systems at the time, and the characters were just flat cool. Midway and Rare did a great job with this game, and the only real fault it had was that Rare didn't make a third one.

Great arcade phenomenon back in the day by johnny 99 (guest), 1249411815|%e %b %Y, %H:%M %Z|agohover
wow gold
wow gold (guest) 1249353213|%e %b %Y, %H:%M %Z|agohover
in discussion Hidden / Per page discussions » Indigo Prophecy Review (PC)

Yes that is a nice idea but have you ever thought of going up to the biggest guy on the subway and telling him your thoughts on this. I wonder what he might do, or would you even do it. Whole story is moving around main character that is Lucas Kane. Graphics is very clear. It seems real. Animation quality plays an important role in game, which can be seen in this game. Overall I will give it marks 2 out of 10.


Michael Swann

wow gold by wow gold (guest), 1249353213|%e %b %Y, %H:%M %Z|agohover
What you didn't mention.
Zott820Zott820 1248325104|%e %b %Y, %H:%M %Z|agohover
in discussion Hidden / Per page discussions » Battlefield 1943 (PS3) Review

During my 30 minutes of the demo I took a different approach than yourself. During the rounds I played only the anti-infantry class. The grenade launcher is indeed overpowered, it is either a direct killing hit, or you'll have to touch them with a bullet afterwards. The fact ammunition regenerated made use of the main gun only as a backup. You could even try and take out tanks slowly from cover with the grenades. Since you get 3 grenades in addition to the launcher, you could grenade spam as much as you wanted as long as you found cover to wait for rfesupply. The ammo crates of the past are no more.

I appreciate the inclusion of a tutorial stage, which is playable past the 30 minute time limit. May help newcomers, but nothing I didn't already know.

I also played on the PS3, and while I wasn't dominating, I was doing well. My problem was I would be stuck on deserted parts of Wake island, giving me no chance of points or kills. When people were around I owned them. The PS3 players are inexperienced movie-goers.

A feature you didn't mention is the Bombing Raid. Basically, you enter a radar tower where you are invincible, and guide 3 bombers to carpet bomb a section of your choosing. Unfortunately, the bombers are so slow and unmaneuverable, that you must line up 2 minutes in advance or else you'll miss. Sort of wished I could move them more since if enemies are there, I should be able to to aim and bomb with little resistance from my own controls. Also, that is what the air support is for, they should be able to pick off my slow bombers. Why should I be penalized by my plane;s problems? I only get one carpet bomb anyways, why not let me get the target I want like the Artillery of old.

Playing around with the aircrafts, I found them slightly annoying to fly, and harder to aim. Only for dogfights and removing bombers in my book.

It bothers me that reviewers praise the graphics as if they were extra special for DLC. Well, let me put it this way. Burnout paradise can be DLC, but wait, it was also a full game. So you guys want good looking DLC only games? Well, I hate to break it for you, but the graphics aren't really DLC only, 1943 running off the Frostbite engine is basically a slimmed down version of Battlefield Bad Company. No unlocks, you just get out and go kill stuff. So in a way, it IS a retail game experience, because it owes its manifestation and graphical technology from a priory released RETAIL game. The groundwork and money down was already set, now it was just changing up the graphics and settings a little bit, and re-releasing for more money.

What you didn't mention. by Zott820Zott820, 1248325104|%e %b %Y, %H:%M %Z|agohover
Awesome
Anthony (guest) 1248318386|%e %b %Y, %H:%M %Z|agohover
in discussion Hidden / Per page discussions » Favorite Yoot Tower Theater Clips and Media

How do you make a sky lobby (not a sky bridge) in Yoot tower? I know this was possible in Simtower but I think they took it away in this version. Love this game, and I really would like to see a 2009 rendition of this classic tower simulator game. +1 for a guide (the restaurants dont make profits, etc.)

Awesome by Anthony (guest), 1248318386|%e %b %Y, %H:%M %Z|agohover
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