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		<title>Comments for page &quot;Media Gamer: Killer Instinct C-C-C-Combo Breaker Edition&quot;</title>
		<link>http://biasedvideogamerblog.com/blog:media-gamer:killer-instinct-c-c-c-combo-breaker-edition/comments/show</link>
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				<guid>http://biasedvideogamerblog.com/blog:media-gamer:killer-instinct-c-c-c-combo-breaker-edition/comments/show#post-553151</guid>
				<title>Great arcade phenomenon back in the day</title>
				<link>http://biasedvideogamerblog.com/blog:media-gamer:killer-instinct-c-c-c-combo-breaker-edition/comments/show#post-553151</link>
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				<pubDate>Tue, 04 Aug 2009 18:50:15 +0000</pubDate>
				<wikidot:authorName>johnny 99</wikidot:authorName>								<content:encoded>
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						 <p>I grew up in the 90's and was in the local mall arcade every weekend. When SF 2 came out there were lines for the machine but not very long ones. Cool game, but it didn't make as big an impact in that arcade as it did nationwide. MK 1 did a little better, but still didn't create a huge buzz. When MK 2 came out there was a line out of the arcade, as the sequel had better graphics, cooler fatalities, smoother controls and appealed to nearly every arcade goer age 9-30 thanks to better graphics and controversy. When MK3 came out no one gave a crap. The graphics just weren't that cool, and the controls were choppier than the second. When KI 1 came out everyone who had never seen that machine before just said "whooooaaaaa….." Lines formed fast and quarters were stacked nearly down to the joysticks with 3 hour waits to play. Here was a game with phenomenal 3d graphics with a 2d fighting feel. The game played with the fluid control system of SF 2 that so many gamers preferred over MK's, there was just enough gore without going as overboard as many other fighting games that had fatality systems at the time, and the characters were just flat cool. Midway and Rare did a great job with this game, and the only real fault it had was that Rare didn't make a third one.</p> 
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				<guid>http://biasedvideogamerblog.com/blog:media-gamer:killer-instinct-c-c-c-combo-breaker-edition/comments/show#post-530601</guid>
				<title>Re: TAKE THAT!</title>
				<link>http://biasedvideogamerblog.com/blog:media-gamer:killer-instinct-c-c-c-combo-breaker-edition/comments/show#post-530601</link>
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				<pubDate>Fri, 10 Jul 2009 15:38:53 +0000</pubDate>
				<wikidot:authorName>BlueZero</wikidot:authorName>				<wikidot:authorUserId>272591</wikidot:authorUserId>				<content:encoded>
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						 <p>I just figure that magic in the future will be the equivalent of genetic engineering, biology, and technology. That's the best way to explain how a skeleton is able to rise and fight. It can explain how the robot Fulgore is tested in the Killer Instinct Tournament and also how Eyegol is some strange biological experiment.</p> <p>magic = technology + living organisms (biology)</p> 
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				<guid>http://biasedvideogamerblog.com/blog:media-gamer:killer-instinct-c-c-c-combo-breaker-edition/comments/show#post-530528</guid>
				<title>OBJECTION!</title>
				<link>http://biasedvideogamerblog.com/blog:media-gamer:killer-instinct-c-c-c-combo-breaker-edition/comments/show#post-530528</link>
				<description></description>
				<pubDate>Fri, 10 Jul 2009 13:51:06 +0000</pubDate>
				<wikidot:authorName>Sarcasmancer</wikidot:authorName>				<wikidot:authorUserId>303050</wikidot:authorUserId>				<content:encoded>
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						 <p>While I concede that Mortal Kombat is lamer than Killer Instinct, stating that magic is impossible for the future is narrow-minded.</p> 
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